Skeleton Rebuilder and Batch Baker

This 3dsMax tool serves two main usages :
1,rebuild skeleton structure after the character is animated,and keep the animation the same.
2, Batch bake and export animations.
dsr_1.jpg
For some projects, after we animated the character,we need to reconstruct the skeleton to a flat hierarchy, where all bones are parented to the root, that is when this tool comes handy.

The example original skeleton structure:
sr_tree.png
It will be rebuilt to a flat hierarchy:
sr_flat.png
All the animations are kept the same:
sr_graph.jpg

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