Hi. I'm Sen Wu,

A video game Technical Artist based in Düsseldorf. And this is my personal website.

Learn about what I do
:

About

I am Sen Wu,a game technical artist at Ubisoft Düsseldorf.I specialize in writing shaders in Cg/HLSL, in developing tools in Unity 3D with C# and in 3dsMax with MAXScript. Earlier, I worked for GameArk at Kunlun Tech and Perfect World as a technical artist. Before that, I worked at Crystal CG, creating interactive installations with CryENGINE 3 and AS2. I am also a fine art enthusiast.

Senior Technical Artist
@Ubisoft Düsseldorf

2020-Present

Write tools in C# for art teams and shaders in Cg for Assasin's Creed Nexus VR, while doing environment setups and profiling/optimization.

Technical Artist
@Beijing Kunlun Tech

2016-2020

Write shaders & image FX with HLSL and C# for mobile MMO game Chinese Paladin Mobile. Develop tools using MAXScript and C# for the art team. Write shaders for the game BLEACH Kyo・Kai-Tamashinokakusei.

Technical Artist
@Perfect World

2014-2016

Develop tools using MAXScript,C# and limited Python to support the environment and animation pipeline, for Final Fantasy Awakening and Torchlight Mobile . Diagnose assets issues, write batch tools in 3ds Max, Unity, Maya and MotionBuilder.

Interaction Designer
@Crystal CG

2010-2014

Utilize CryENGINE 3 to create interactive installations, virtual navigations and digital rehearsals. Focusing on UI scripting(AS2) and Flow-Graphing. Also responsible for creating environment art and VFX, and character and vehicle steup. Integrate CryENGINE 3 with input peripherals such as Kinect,infrared sensor and laser radar.

VFX Artist
@Yooeee

2008-2010

Create game VFX in UnrealEngine 3, use Kismet visual scripting to create the game logic for a 3D SNS community, as well as create enviromental props and advanced materials.

C# & MAXScrtipt tools

Here are some tools I wrote in Unity and DCCs.

Atlas UV Viewer

Show the atlas UV layout of multiple to-be-atlased fbxs, see if there is a waste of UV space.

Pseudo Animation Inspector

Different from Unity's default Animation component inspector, this customized one can search for and delete specific Animation member on a prefab.

preview_prefabMaker

XML Prefab Maker

It creates and manages prefabs from fbx files, animation clips and other assets. Configurations can be saved as XML files.

HLSL Shaders

Here are some shaders I wrote in Unity.

preview_underwater

Underwater View

The underwater shader and FX I created for Assassin's Creed Nexus VR.

Paintings

Leisure time paintings I did.

XXXXX

Non-alcoholic version of XXXX.

Bonny

Legendary pirate Anne Bonny.

Demos

Video demonstrations of my works.

Demo 2015

Stuff I did during my time at Perfect World, including things I developed for Final Fantasy Awakening and Torlight Mobile.


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