Vertex Weighted LOD Reduction in Character Tech Pipeline

This is one of the features I added into our character pipeline tool as the character tech owner of Assassin's Creed Nexus VR. It use the weight value on vertices to optimize the shape of the LODs during reduction process, which keeps our LODs' appearance pleasing while having much fewer vertex count. The pipeline framework was created by Kevin Coyle, the generic reduction pipeline was created by Clare Hosford.
VertexWeightedMeshReduction.jpg Vertex Weighted Character LODs Reduction

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