Mobile Paladin September 2016 to 2020

Mobile Paladin is mobile MMO ARPG game developed by GameArk Studio at Beijing Kunlun Tech.As the principal technical artist,I code shaders and image effects for this game.I also develop tools in Unity and in 3ds Max in support of the art department.

BLEACH Kyo・Kai-Tamashinokakusei September 2019 to 2020

BLEACH Kyo・Kai-Tamashinokakusei is mobile MMO ARPG game jointed developed by GameArk Studio at Beijing Kunlun Tech and KLab Inc. In its later phase, I created some shaders for this game.

Final Fantasy Awakening  March 2015 to September 2016

Final Fantasy Awakening is a mobile multiplayer action role-playing game developed by FreeJoy Studio at Perfect World.As a technical artist,I code tools for this game,in aspects of character creation,Prefab creation,asset inspection,UV display,atlas material info,UI datas and mass assets processing,in 3ds Max and Unity for art department.

Torchlight Mobile September 2014 to September 2016

Torchlight Mobile has received multiple awards at E3 2015,and was also awarded "Best Mobile Game" at gamescom. It belongs to Torchlight series,and was released in 2016.For this project,I Code tools in aspects of character creation,Prefab creation,asset inspection,UV display,atlas material info,UI datas,and mass assets processing,in 3ds Max,Unity,Maya and MotionBuilder for art department.

Motion Sensing Virtual Tour April 2014

This motion sensing VR project was my freelance work for Crystal CG Shen Zhen,created with CryENGINE 3 and Kinect.As the client requested,the touring routes are fixed and audience could use left hand to control the walking speed and right hand to control view direction.It was installed at 2014 China International Cultural Industries Fair held in Shen Zhen.

U-TOWN September 2013

Crystal CG developed the new media exhibition room for U-TOWN sales center in Zheng Zhou.I created 3 gaming installations for this project with CryENGINE 3 and kinect,one of which is "U-TOWN Seasons".Audience can enjoy the scenries of different seasons in U-TOWN while playing game.I did the interaction design,created some of the environment assets,and did flow graphing and UI scripting.


Egret Park March 2013 to June 2013

As part of a wetland experience hall that CrystalCG developed for Egret Park sales center at Chang Sha,I created two gaming installations,"Wetland Night" and "Wetland Immersion",both of which are done with CryENGINE 3 and kinect.For "Wetland Night" I did environment modeling and texturing,flow graphing and UI scripting.For "Wetland Immersion" I did flow graphing and particle FX.


Miscellaneous Interactive Installations 2011 to 2014

These are some other projects I created from time to time,in which generally utilize CryENGINE 3 to make interactive game installations, virtual navigations and digital rehearsals.I mostly did flow graph scripting and UI scripting(AS2),I also did some environment creation,character steup,VFX and vehicle setup.And I integrated CryENGINE 3 and peripheral input devices such as Kinect,infrared sensor,tablet,laser radar,etc.Some of these projects are as below:

Interactive VR,Kinglory Exhibition Room,Changsha,2014;

CCTV Spring Festival Gala digital rehearsal and virtual director system;

London Olympic park VR,2012;

Capital Museum(Beijing) virtual navigation system;

Technical Artist Sen Wu

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