Skeleton Rebuilder And Batch Baker
This tool serves two main usages:
1,Rebuild skeleton structure after the character is animated,and keep the animation the same;
2,Batch bake and export animations.
If for some reason,after we animated the character,we need to reconstruct the skeleton to a flat hierarchy,which is,all bones are in the same hierarchy level,only under the root,this tool will come handy.
If the original skeleton structure was like obove.
It will be rebuilt to a 'flat' hierarchy as shows above,while keeping the full animation untouched,as shows below.