Summary

I am Sen Wu,a game technical artist at Ubisoft Dusseldorf.I specialize in writing shaders in Cg/HLSL,in developing tools in Unity 3D with C# and in 3dsMax with MAXScript.I worked for GameArk at Kunlun Tech and Perfect World as a technical artist years ago.Before that,I worked at Crystal CG,creating interactive installations with CryENGINE 3 and AS2.I am a fine art enthusiast as well.
Experience
Senior Technical Artist | Ubisoft Dusseldorf | 2020 to Present |
Write art tools in C# and shaders in Cg for an Assassin's Creed VR.
Projects ▾
Assassin's Creed VR,

Technical Artist | Beijing Kunlun Tech Co. Ltd | 2016 to 2020 |
Write shaders and image effects with Cg/ShaderLab and C# for mobile MMO game "Mobile Paladin".Develop tools using MAXScript and C# in support of the art department,make the workflow of the artist more accurate and more efficient.Provide technical support to art team,including diagnosing assets related issues in 3ds Max and Unity 3D.I also write some shaders for another game "BLEACH Kyo・Kai-Tamashinokakusei".
Projects ▾
Mobile Paladin,
BLEACH Kyo・Kai-Tamashinokakusei

Technical Artist | Perfect World | 2014 to 2016 |
Develop tools using MAXScript,C# and limited Python in support of the pipeline,meet advanced needs of art teams,make the workflow of the artist easier,smarter and more efficient.Provide technical support to art team,including diagnosing assets problems and handling mass assets in 3ds Max ,Unity 3D ,Maya and MotionBuilder.
Projects ▾
Final Fantasy Awakening,
Torchlight Mobile

Interaction Designer | Crystal CG | 2010 to 2014 |
Utilize CryENGINE 3 to create interactive game installation, virtual navigation and digital rehearsal.Focusing on level design,UI scripting(ActionSript) and Flow-Graphing.Also responsible for most aspects of Sandbox 3 editing process as well as environment creation,character steup, VFX creation and vehicle setup.Experienced with creating gameplay and offering various interaction resolutions by integrating CryENGINE 3 and peripheral input devices such as Kinect,infrared sensor,tablet,laser radar,etc.
Projects ▾
Motion Sensing Virtual Tour,
U-Town Seasons,
Wetland Night,
Wetland Immersion,
London Olympic park VR

VFX Artist | Yooeee | 2008 to 2010 |
Utilize Unreal Engine 3 to create game VFX and using visual scripting module(Kismet) to create game logic for a 3D SNS community "www.hapame.com",as well as creating enviromental props and advanced materials.

Education
Communication University of China | Master of Art,Art and Design | 2004 to 2007 |
Communication University of China | Bachelor of Engineering,Animation Technology | 2000 to 2004 |